Made for kids
Big choices, friendly language, mouse and controller navigation, and a playful Abby-centric default theme.
A magical little game library
A controller-first arcade that makes classic games approachable for kids—wrapped in a safe, joyful interface designed for Abby.
Big choices, friendly language, mouse and controller navigation, and a playful Abby-centric default theme.
Games enter through a grown-up import flow with test launches, constrained settings, and library health checks.
Developed on macOS, designed for Linux deployment, and built around replaceable emulator adapters.
Eleven worlds, one library
Each emulator stays behind the same simple game card and return-to-arcade experience.
Classic PC adventures with per-game speed and display settings.
ADF floppy support with parent-supplied Kickstart firmware.
Cartridge images, isolated saves, and controller-first play.
ISO, GCM, and RVZ support through supervised native launching.
Classic Nintendo cartridge adventures with a controller-first launch.
16-bit favorites presented through the same friendly library.
Foundational console games with simple, immediate play.
Sega cartridge support through a modern multi-system core.
Commodore disks, tapes, programs, and cartridges.
Apple IIe disk images with parent-managed system ROMs.
16-bit Apple adventures with ROM 03 and expanded disk-image support.
Simple on the outside, careful underneath
Game metadata never becomes a shell command. Every import is validated, staged, and approved before it appears in the child’s library.
Notes from the workshop
A running record of the useful, testable pieces behind the playful screen.
Next up: persistent controller profiles, friendly input testing, per-game mappings, and recovery flows Abby can understand.
Connected DOS, Amiga, N64, GameCube, NES, SNES, Atari 2600, Genesis, C64, Apple IIe, and Apple IIgs through replaceable adapters.
Added lightweight game chrome, mouse-accessible controls, keyboard return actions, supervised exits, favorites, and per-game settings.
Added validated manifests, staged folder imports, test launches, isolated storage, health checks, and strict emulator allowlists.
Built the whimsical pink-and-purple launcher, keyboard navigation, child library, parent area, and the first hardware-agnostic application shell.
Package the arcade for Linux and macOS, add speech input, then grow a guided agentic studio for making small original games.
Where the path leads
The long-term goal is not only playing games—it’s helping Abby imagine and create her own.
Whimsical launcher, managed library, safe imports, and supervised emulator exits.
Persistent profiles, per-game mappings, appliance mode, and kid-friendly recovery.
Packaged macOS and Linux installers with first-run checks and backup tools.
Speech-assisted ideas transformed into small, editable games Abby can call her own.